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Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

19 April 2016

Apple model iPhone replaced after three years

On its official website, Apple says that in general, an iPhone is used for three years before being replaced.

"This is a revolution; one must buy! " The gimmick popularized by the Horns of info when they amused themselves by imitating Steve Jobs is one of the main arguments used by the anti- Apple mock their counterparts. Under the humorous trait, the authors of the issue of Canal + were clearly pointing the programmed obsolescence policies that would be implemented by the major manufacturers.

While Apple is in the countryside "App for Earth" for the WWF ( for which Cupertino has received support from Leonardo DiCaprio ), the firm Apple said on its page dedicated to the environment than the iPhone was for a lifetime of three years, which has not failed to react canvas strongly and perhaps too quickly.

Apple tells us more about its product operating life

Be careful, though, because the controversy may be packed too quickly. Because, in its FAQ devoted to its environmental preservation policy, Apple does not say that the iPhone will fail after three years, but that the Apple phone users renew their equipment after three years use.
It suffices to look at the iPhone base of more than three years now still in circulation and the iOS update policy to see that the iPhone 4S is still supported by the brand.




The debate on planned obsolescence revived

On the same page, Apple estimates the life of the iPad three years, like that of the Apple Watch (for the latter it will take to check). The MacBook is they usually replaced by their owner after four years.
If Apple here tries to improve its image by specifying the average time for renewal Apple devices by its customers, the fact remains that the Cupertino company is often accused to ensure to push users to renew their devices too quickly. This is particularly the case on the iPhone that often start rowing without reason with the emergence of a new version of iOS. Apple is also singled out for its sometimes very difficult devices to disassemble and repair and therefore not necessarily very environmentally friendly in the long term, but that side, many of its competitors seem to follow suit 


Test your future tattoo by applying Ink Hunter

You feel like you get a tattoo, but you wonder if you be okay? Before you start, try applying Ink Hunter.

Hunter Ink is a new application to virtually test tattoos on his skin. This app uses augmented reality is not currently available on iOS, but compatible versions Android and Windows Phone will soon be launched.




Test before embarking tattoos

Many will bitterly regret having a tattoo on a whim. Failures or crimped tattoos there are very many, but all this is over soon by applying Ink Hunter. This application, which was created by four young Ukrainians, so lets pick a tattoo from the list and test it virtually using his smartphone anywhere in the body. This application is 100% free and available on iOS. The creators of Ink Hunter are also working on versions compatible Android and Windows Phone.

How Ink Hunter?

To use Ink Hunter is very simple, just select a tattoo from those of the database or your personal photo library and place it on a body area. Using the camera picture the tattoo thus appears virtually on your skin; you can enlarge, shrink, rotate or move it. Once your tattoo was chosen and well positioned you can save the image or publish directly to Instagram, Facebook or Twitter.
This application allows testing different tattoos undecided before deciding. Some proposed tattoos are however quite limited, but it still allows to have a small idea of what it could give. The real interest of this application is, in fact, to surprise his friends into believing that this is a real tattoo.

Snapchat launches stickers augmented reality


The social network Snapchat, popular with young people, keeps innovating. It has just announced a new feature, the stickers in augmented reality.

If Snapchat is so popular, it is partly because the application does not remain static. Indeed, almost every month users are offered additional features, often for young generations. This time, it is the ability to add stickers increased its videos that arrives.

Snapchat made a foray into augmented reality

New features are constantly raining in Snapchat. Just a few weeks we discovered the possibility of adding fun filters on its videos selfie. Recently the social network has received an update, adding stickers and facilitating the transition between calls and sending messages.
Snapchat will further spoil its users by adding stickers in augmented reality. With this new feature, the "snap chatters" will be able to add stickers on their videos that follow the object, person or animal filmed. To add these stickers just start the video, select the label to come of his choice at the top of the screen and pin it to the desired location on the video. The effect is stunning; the sticker will fit the target and even change of scale if it approaches or moves away from the sensor photo of your smartphone.

An expert increased the service Snapchat

This new feature comes as were taught by the site "Techcrunch" hiring Eitan Pilipski, vice president of engineering of Vuforia, a company specializing in augmented reality, the social network Ghost.At present these stickers are only available on Android but should arrive soon on iOS.
Snapchat is constantly innovating to keep as long as possible users on the social network.One way to attract more advertisers and to finance.

18 April 2016

How to take pictures or record videos by pressing the fingerprint reader on your phone

Fingerprint readers are increasingly common in mobile phones, arguably even in individual segments, and product lines are a must. Logically often used to identify in our terminal, increasing safety. Now a new application gives the fingerprint of a function that allows us to take pictures by pressing the sensor of our phone. Let's review how it work and what it offers.


Usually, we use the fingerprint readers, obviously, to identify ourselves on our phone, and this is away from the most curious or foreign hands. But this new app gives you another use the fingerprint reader that is quite useful and practical. Thanks to the app Imprint we can use the fingerprint reader to take pictures or record videos. It becomes more available on our phone button to perform such actions. This is very useful if your phone does not have a dedicated button to take pictures like a compact camera.
Creators Imprint recommends using your application with fingerprint readers back because they are ideal for recording videos or take pictures with the front camera. However, Imprint can be used with any fingerprint reader, either front, rear or side as in the case of the Xperia. Imprint also offers the possibility of someone else takes pictures or videos by pressing the fingerprint reader, just set this case within the application for other than us the only ones who can touch the reader when pulling photos. 



Imprint also offers the possibility to access directly the gallery of pictures or videos by pressing the fingerprint reader, without any intermediate step. There is no doubt that this application can be very useful in certain situations where we want to take pictures or record videos quickly and without having to be clicking on menus before each image, with the danger that scene that we hope to capture change suddenly. If your phone has a fingerprint reader, especially back, Imprint is a good way to turn your phone into a small compact camera with a dedicated shutter button. Now you can download it from Google Play with a cost very content.




Apple assumes that you will not use an iPhone more than three year

When we talk about technology flies over the shadow of planned obsolescence. It is not the case of what we will discuss today as it has been Apple itself which has provided the data the average use of their devices they assume they will be by users and approaches, according to the California company itself, the three years is it much or little?

Made previous exceptions, no longer interesting data offering from Apple and their answers on page sustainability of the company in which they have indicated that the average life of a device with Mac OS or TVOS, i.e., computers and especially laptops and Apple TV, give their last farewell to four years. Meanwhile, those who have iOS - iPhone, iPad and iPod Touch - have an average life of three years. In the case of Apple Watch, which otherwise has no data to support this calculation it is also awarded about three years.

Is the iPhone break after three years? Do not

This calculation is used by Apple not to schedule sales of its equipment or on average over its lifetime, but it indicates how far you have in mind to give their reports to their impact as Carbon Footprint in the part referring to the electricity consumption of the products they offer.
That is, on the contrary, it is starting to run on the network, given the juicy information, it says Apple on its website Sustainability is the average use of their equipment and not its half-life, which is something very different. Specifically, this would mean the moment when the first users sell them to buy a new one, recycle or just let him sleep the sleep of the just.
So being faithful to the truth, we can not say that the "iPhone break three years " as we bet you are about to read soon on the Web. There are few examples of people who still iOS devices more than three years still they are functioning or, in the case of Mac computers with more than four years old - without going any further, this article is being written in late 2009 iMac that has been using daily since -.
Now, and since you have at hand all that ye use an Apple product More or less how I lasted until stopped working? Have you noticed a difference with other platforms? Leave us your experience in comments.


How to receive Android notifications on your PC with Google Chrome and pushline



Increasingly more we tend to have all our connected together so that we can easily interact with all devices. One of the aspects that seek to synchronize between them are notifications so that if, for example, are using the PC and receive a message on the mobile we know what it is without having to take the device. There are several application that allows us to synchronize our Android smartphone notifications on our PC, but one of the most complete is pushline .
Pushline is a platform made up of two parts, on the one hand, a free extension for Google Chrome and other an Android app so that, once matching two, will allow us to receive notifications from your smartphone on your computer through the extension installed in Google Chrome.
The main functions and features of this application are:
  • It allows us to receive and interact with notifications of our Android from the PC.
    • Accept or reject calls.
    • Adjust the volume.
    • Locate the smartphone, even if it is silent.
    • Synchronize contacts with your PC.
    • Make calls.
    • Reply to SMS.
  • Notifications are encrypted before being sent to the computer, so they travel over the network secure.
  • Can send notes, text and other content in both directions (from PC to smartphone and vice versa).
  • Synchronize PC clipboard and Android.
  • Very low traffic and resources consumption.
  • It is free and free of advertising.
A first thing to do is download and install the extension in your browser.

We must also download and install the application pushline on our smartphone from the application store Google, the Play Store.
Developer: Nutcore
Price: Free 

How to configure and use pushline on Android and Google Chrome


Once you have installed both our PC and our smartphone Android, application the next step is to match the two applications . To do this, we will open the applications on Android and see how it appears a temporary code. 

If we open the extension of our Google Chrome we will see how a button appears at the bottom to pair it with our smartphone. We click on it and enter the key that we appear in Android.

After a few seconds we can see how the connection is successful, we displayed a notice of proof and light at the top right has become green, indicating that pairing has been completed successfully and no connection between Android and PC.

For our part we have to do more because, from now on, whenever you receive a notice we receive on our computer, however, as we have shown before, this tool has many additional features as we will see then. 
 
The first is the ability to send notes from a PC to your smartphone, for example, send links or text you want. To do this, open the side menu of the Chrome extension and select " Send a Note ".




We write the text you want and, in seconds, see how it appears in Android notification with the text. 
One drawback to the application we can emphasize that, if we mark a notice as read on Android, this does not disappear from our PC, nor vice versa. We must discard notifications manually both Android and the Google Chrome extension. You may later add this feature but for now, can not be.
another pushline functions is the ability to use the tool to make calls or answer incoming calls, but the audio will always be through the smartphone. It will also allow to synchronize your calendar to check any number from the search box.
From the Android application we can also configure some aspects of the application, for example, making only notifications of some specific applications are sent, send notifications test to verify that everything is working properly or activate the " private mode " to disable temporarily sending these to the PC.

As we can see, pushline is an excellent alternative to sending notifications have our Android to your PC, especially after the change of business plans Pushbullet to turn most of their payment functions.

17 April 2016

Mobile unveils Windows 10 compatibility with future Snapdragon 830

By all is known the disastrous evolution of the market share of Windows 10 Mobile worldwide, both in its earlier version Windows Phone and from the arrival of the latest Lumia, Microsoft is in a negative spiral that has led them to lose two - thirds of its market share in the last year. It seems that the expansion to more powerful mobile is one of the few options remaining for Microsoft to regain lost ground, and the Snapdragon 830 could be a good lever.

While upgrading to Windows 10 Mobile has arrived later than expected and with a large number of phones that are not compatible with it by the minimum hardware requirements, those of Redmond continue preparing the future of its mobile division, which needs a revolution if you do not want to end up disappearing from the mobile market share.
This recovery is to offer more powerful terminals and can cope with the large manufacturers, and that is where the future Qualcomm processors come. We have seen in the past MWC in Barcelona that HP will launch the new phablet X3 with Windows  Mobile and Snapdragon 820, which will not arrive until the summer, and today we learned that the Microsoft operating system already supports the future Snapdragon830, the new Qualcomm processor that still has not officially disclosed.
It has through some official documents developer program Microsoft as we have known that Windows 10 Mobile is compatible with the MSM8994, MSM8992, MSM8952, MSM8909, MSM8208, MSM8996, MSM8953, and MSM8998, or what is the same processors, Snapdragon 810, 808, 617, 210, 208, 820,625 and 830 of the future Snapdragon still an exact release date is not known. This information would in line with some recent rumors suggest that Microsoft is preparing three new Lumia terminals in early 2017 that could equip this highly anticipated Snapdragon 830, among which could be one of the great covered by the Redmond, as is the Surface Phone.
What is clear is that Microsoft is already working for their future terminals, and those of manufacturers who rely on its platform can use the new Snapdragon 830. Microsoft is facing one of the last opportunities to revive its mobile business, which despite received new Lumia 950 since late last year, has not stopped falling, until bottoming out in the fourth quarter.

06 April 2016

Android and iOS entrench its position in the Spanish market as Windows Mobile sinks

After completion of the first quarter of the year is time to take stock sales and see how the market has evolved manufacturers and operating systems in Spain and in other major markets. The first reading that can make this evolution in our country is that Android and iOS regaining ground while Windows Mobile slumps reaching a market share in Spain and less than 1%. Let's see the data in more detail.
Market developments in our country has not changed substantially in the last year, the percentages in the major operating systems and its market share based on the sold terminals move today is very similar from a year ago. But nevertheless there are data that are very revealing, that give us an idea of how the market evolves and in the case of Microsoft is a clear warning about the difficult viability as an operating system, that after these unfortunate results is in its worst , becoming almost a marginal operating system compared to Apple and Google.

From the same period of 2015 to 2016 we have seen how Android has gained market share in Spain to recover no less than 90% . IOS meanwhile increased from 8.7% to 9.1% , although in the last quarter has lost some share burdened by the expectation of users for the launch of the new iPhone, which usually suffers in sales, so it is expected that this share increases in the next quarter increase, however in annual performance results are good with a slight growth. Meanwhile Microsoft is still in free fall with Windows 10 Mobile , which is no longer able or get 1% share, having reduced this from 2.9% a year ago 0.9% , undoubtedly the steepest drop among all operating systems.


The case of Microsoft is beginning to be worrisome, because despite the arrival of the new Lumia 950 and Windows 10 Mobile to other terminals, fewer than expected, has lost share not only in Spain but in other traditional fiefdoms of Microsoft , such as France or Italy where he has lost half of its market share. By brand in our country Samsung remains the leader in sales, followed by Huawei while in third place tied both Apple and bq. In other markets evolution is very similar, with a mastery of Android that is steadily gaining ground in markets where iOS has much more presence than in our country, like the United States and China. 

Marshmallow Android beta in the Sony Xperia gets a new update

Android Marshmallow already reached the range Xperia Z5 several weeks ago, but this does not mean that Sony get on with your beta operating system looking to improve in every possible user experience with the new system before it reaches definitively their other phones. In this way users are enjoying this Beta Android Marshmallow can now download an update that improves various aspects of the software layer of Sony on the operating system of Google.


Sony Mobile has launched a new beta version of Android 6.0.1 Marshmallow . This new version (23.5.A.0.570) is available for the Xperia Z2, Z3 and Z3 Compact that are part of this beta program.
The list of changes includes many improvements as system performance is concerned, solving some problems that had been reported by users in the latest versions. These changes are as follows:
  • The application no longer crashes when we delete contacts
  • Fixed erroneous navigation buttons
  • Gmail now displays and other email accounts
  • Music playback via Bluetooth no longer jumps
  • The double tap to turn on the screen and works
  • They were added various improvements in system stability
One of the most important problems that have occurred so far in this beta software has to do with the signal of Wifi , it could be better. This problem has not been resolved finally in the new version is expected to see a solution in the next update of the beta Marshmallow for phones Sony Xperia. We remind that after several months of waiting the Marshmallow Android beta is already available in Spain since last February.
A beta already had more than one active month in other regions. The  Xperia Beta Program is available for Sony Xperia Z3, Z3 Compact and Xperia Z2. If you want to be part of this test program the subject is quite difficult, so far enough to download an app from Google Play to sign up for the beta, but as places are limited this is no longer available, so we have to wait for Sony wants to extend the period of this test so that we can add to it.

05 November 2015

Light games with Arduino

The continuous strand Christmas holidays with this first simple game of lights for your Christmas tree or crib. In future articles you will find examples of different Christmas games and who knows that it can not realize the play of light radio-controlled:-)

I'll show you a simple sketch, leaving you the ability to define both what type of lights to use, perhaps by recycling the old series of lights now disused because static or before realizing the series with the LEDs.
Remember that the outputs Arduino not deliver high currents and for this you will need to study an external power supply, it could be done with the triac, if you want to create a control lights to 220v, or transistor if you directly CONNECTING series low voltage.
Let's move on to the sketch:
#include <SoftPWM.h>
  
 int minpin = 2;
 int maxpin = 13;
 int fadeUp = 1000;
 int fasdeDown = 1000;
  
 void setup () {
   SoftPWMBegin ();
   for ( int i = minpin; i <= maxpin; i ++)
   {
     SoftPWMSet (i, HIGH);
   }
   for ( int i = minpin; i <= maxpin; i ++)
   {
     SoftPWMSet (i, LOW);
     SoftPWMSetFadeTime (i, fadeUp, fasdeDown);
   }
 }
  
 void loop () {
    
  game_one ();
  
 }
  
 void game_one () {
   for ( int l = minpin; l <= maxpin; l ++)
   {
     SoftPWMSetPercent (l, 100);
     if (l> = (minpin + 1)) {SoftPWMSetPercent ((l-1), 0); }
     if (l == minpin) {SoftPWMSetPercent ((maxpin), 0); }
     delay (fadeUp);
   }
 }
To allow maximum flexibility I planned to use the digital outputs of the Arduino, leaving the possibility of reducing them in number if you occorressero less set of lights.
I have also planned to use the digital outputs in PWM mode in this way you can use fade effects on all the lights;uses only the foresight to make sure that your series can be driven in dssolvenza worth their break before the end of the festivities, and the effect would be unpleasant. Remember also to pay close attention to high voltages (220v) if you decide to implement a control lights to 200v.
We begin to see how it behaves the sketch.
Line 10: Include the library SoftPWM , which allows you to use all the digital outputs with PWM signals;
Lines 12-15: Define the variables of type integer needed to run your game of light, in particular minpin and maxpindefine the first and last pin of Arduino you'll use, are set respectively to 2:13 so you exclude first 2 pins (0 and 1) Tx and Rx usually intended for serial communications; variables fadeUp and fadeDown define the fade times for switching on and off;
Line 17: Define the function setup () whose purpose is clear you;
Line 18: initializes the library SoftPWM, indicating the sketch you intend to use for this program;
lines 19-22: perform a first round of StartUp, ie a cycle in which all light up, is to make sure everything works and there are number of burned out bulbs; It is also very useful to know when the circuit receives for the first time voltage. At line 21 uses the SoftPWMSet (pin, value) for check, in each cycle for the value of the increments of one from minpin up to the maxpin, for each pin sets the value of the pin to HIGH ie turn on the connected series;
lines 23-27: perform the same operation of the lines 19-22 but setting the value of each pin to LOW ie turning off the series; also using the SoftPWMSetFadeTime (pin, fadeUp, fadeDown) imposed the timing with which the library softPWM must turn on and off each line of light bulbs, their values ​​are defined on lines 14 and 15; WARNING: to obtain a fluid and can truthfully vary at will these two values ​​but do not recommend to set the fadeUp of lower value than the fadeDown would get that the switching off phase lasts longer than that of ignition, making the effect not balanced;
Lines 30-34: In this sketch the function loop () is limited to launch the first play of light, I wanted to just give this function because so we will add new plays of light in this same sketch;
line 36: define a new function game_one () that performs the first play of light and that is invoked by the loop () to each eseguzione cycle Arduino;
Line 37: starts a cisclo the minimum value of the pin (minpin) to the maximum value of the pin (maxpin) you'll run the operations for each pin;
Line 39: utiliza function SoftPWMSetPercent (pin, percentage) where imposed for each pin, the first value, the percentage who want to arrive the PWM signal, in practice, a setting of 100 indicates the SoftPWM to increase the value of the pin set from 0 % to 100% in the time indicated by fadeUp (see line 26), the Seller will send considerations values ​​from 0 to 255 to the corresponding output, in the set time;
Line 40: check that the value of the sum is exceeded (minpin + 1) This means that the sketch executes instructions in brackets only when it assumes a value of 3 (2 + 1) This trick allows you to turn off the series earlier on, in practice with l = 2 (l = minpin) turn on the number of lights connected to pin 2; with l> = 3 turn on the series of lights connected to the pins from 3 on and turn off the previous, to do this using the same function SoftPWMSetPercent by setting to 0 the percentage of the previous pin (l-1);
Line 41: is very similar to the previous line, but allows you to turn off the last set on when l = minpin, comes into play immediately but its effect you see only the second loop Arduino as the first loop you lit in sequence series connected to pins 2,3,4,5,6,7,8,9,10,11,12,13 off whenever the previous one, but you will still burning the last line (13 or maxpin) for which the next loop provvederai extinguish propio that while the first (or second minpin) comes on, the effect is continuous rotation;
Line 42: wait the time necessary to achieve what you have set in Arduino, or wait pin in power has reached the maximum level and that any shutdown is ended, to make only games of its time, knowing that is the fadeUp time in which the SoftPWM increments the value in ignition and which fadeDown is the time to decrement by setting the delay, waiting time, as fadeUp the effect will be contiguous series of alternating on and off. CAUTION: for this reason, we do not recommend to set a fadeDown exceeding fadeUp, would ruin the effect;
 
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